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rating math cheat sheet

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one page, three games. for the "what do i need on this chart" question at the cab. full explanations live in each game's page.

side by side#

maimai DX CHUNITHM SDVX
score max 101.0000% 1,010,000 10,000,000
"basically perfect" rank SSS+ (100.5%) SSS+ (1,009,000) S (9,900,000)
per-chart input cc + achievement cc + score level + score + grade + clear
player number rating (sum of 50) rating (average of frames) volforce (sum of best 50)
frame best 35 old + best 15 new best old + best new (VERSE+, verify sizes) best 50
capped? yes, at 100.5% yes, at SSS+ no, but S + PUC is the max

maimai#

rating = floor( cc × min(achv, 100.5)/100 × factor )
rank factor on cc 14.0 on cc 14.5 on cc 15.0
SSS+ (100.5) 22.4 315 326 337
SSS (100.0) 21.6 302 313 324
SS+ (99.5) 21.1 293 303 314
SS (99.0) 20.8 288 298 308
S+ (98.0) 20.3 278 288 298
S (97.0) 20.0 271 281 291

rule: SSS → SSS+ is ~+11 to +13. it's the cheapest gain on any chart you already SSS.


chuni#

score rating
1,009,000+ cc + 2.15
1,007,500 cc + 2.00
1,005,000 cc + 1.50
1,000,000 cc + 1.00
975,000 cc + 0.00

rule: getting from 990k to 1,000,000 on a chart is worth +0.4. on a high cc chart that's the best value grind.


sdvx#

vf = floor( level × 2 × score/10M × grade × clear × 10 ) / 1000
S + UC S + EXC AAA+ + EXC AAA + COMPLETE
lv 17 @ 9.9M / 9.8M / 9.7M 0.370 0.360 0.333 0.320
lv 18 @ same 0.392 0.381 0.353 0.339
lv 19 @ same 0.414 0.402 0.372 0.358

(numbers rounded; use kiroku for exact values.)

rule: surviving hard gauge is +2% free. UC is +5%.


kiroku implementation notes#

  • all three formulas sit behind RatingCalculator in kiroku, one per game
  • tests use the example values on this page; if a value here is wrong, fix it here and the test
  • anything marked (verify) in the game pages must be checked before these tables are treated as truth
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On this page

  • side by side
  • maimai
  • chuni
  • sdvx
  • kiroku implementation notes